Difference between revisions of "Signal Plan"

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* Orange - Special Duty smoke that’s meaning is assigned during the planning phase at the discretion of higher headquarters.
* Orange - Special Duty smoke that’s meaning is assigned during the planning phase at the discretion of higher headquarters.
* White - Concealment.
* White - Concealment.
[[File:Smoke.webp|right|frameless]]


=== Chemlight Brevity ===
=== Chemlight Brevity ===
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* IR Strobe - Used attach to friendly vehicles in a tactical environment OR identify a friendly position.
* IR Strobe - Used attach to friendly vehicles in a tactical environment OR identify a friendly position.
* IR Lasso - Used to mark HLZ/DZ/LZ locations hastily. (Used by signaling a circle in the sky with the operators PEQ15 Laser)
* IR Lasso - Used to mark HLZ/DZ/LZ locations hastily. (Used by signaling a circle in the sky with the operators PEQ15 Laser)
[[File:Chemlight.webp|right|frameless|150x150px]]


=== Flare Brevity ===
=== Flare Brevity ===

Revision as of 22:09, 21 August 2021

This is the Document Release Information
Article Number: 2NDRB-R-08
Scope: An overview of the signal plan and radio communications matrix inside the 2nd RB
Version: Version 1.0
Effective Date: 01SEP18
Last Modified Date: DDMMMYYYY
Approving Authority: Regimental Commanding Officer
Point of Contact: Regimental Commanding Officer


Radio Frequencies

All soldiers must abide by this SOP during official 2nd Battalion, 75th Ranger Regiment operations and training.

Higher Means
Name Frequency Description
Command Net 30 Company to Platoon
Company HQ 30.1 Company Internal
Coordination Net 30.2 Staging
Intelligence Net 32 Intelligence to Company
Forward Observer 40 Call for Fire
Convoy Net 50 Convoy, may use sub-frequencies of the 50 band
Pathfinder Net 60 Pathfinder, may use sub-frequencies of the 60 band
Medical Emergency 80 Medical Emergencies, Distress
1st Platoon Medical 80.1 Medical Internal
2nd Platoon Medical 80.2 Medical Internal
Alpha Company, 1st Platoon & Alpha Company 2nd Platoon
Name Frequency Description Name Frequency Description
1st Platoon Net 100 Platoon to Squad 2nd Platoon Net 200 Platoon to Squad
1st Platoon HQ 100.1 Platoon Internal 2nd Platoon HQ 200.1 Platoon Internal
1st Squad 111 Squad to Fireteam 1st Squad 211 Squad to Fireteam
1st Fireteam 111.1 Fireteam Internal 1st Fireteam 211.1 Fireteam Internal
2nd Fireteam 111.2 Fireteam Internal 2nd Fireteam 211.2 Fireteam Internal
2nd Squad 112 Squad to Fireteam 2nd Squad 212 Squad to Fireteam
1st Fireteam 112.1 Fireteam Internal 1st Fireteam 212.1 Fireteam Internal
2nd Fireteam 112.2 Fireteam Internal 2nd Fireteam 212.2 Fireteam Internal
3rd Squad 113 Squad to Fireteam 3rd Squad 213 Squad to Fireteam
1st Fireteam 113.1 Fireteam Internal 1st Fireteam 213.1 Fireteam Internal
2nd Fireteam 113.2 Fireteam Internal 2nd Fireteam 213.2 Fireteam Internal
4th Squad 114 Squad to Team 4th Squad 214 Squad to Team
1st Team 114.1 Team Internal 1st Team 214.1 Team Internal
2nd Team 114.2 Team Internal 2nd Team 214.2 Team Internal
3rd Team 114.3 Team Internal 3rd Team 214.3 Team Internal
4th Team 114.4 Team Internal 4th Team 214.4 Team Internal
Aviation
Name Frequency Description
Air-Ground Communications 70 May use sub-frequencies for individual tasking
Airspace Communications 71 Air to Air communications
Downed Pilot (CSAR) Communications 79 may use sub-frequencies of the 79 band
Call Sign Reference
Position Standard Example
Platoon Leader "Platoon Name" 6 Goliath One-Six
Platoon Sergeant "Platoon Name" 7 Goliath One-Seven
Platoon Medic "Platoon Name" Mike Goliath One-Mike
Platoon Joint Terminal Attack Controller "Platoon Name" Juliet Goliath One-Juliet
Squad Leader "Squad Name" Goliath One-One
Squad Medic "Squad Name" Mike Goliath One-One-Mike
Fireteam Leader "Fireteam Name" Goliath One-One-Alpha
Radios by Position
Position Radio(s)
Company Staff AN/PRC-152 & ILBE AP
Platoon Staff AN/PRC-152 & ILBE AP
Squad Leader AN/PRC-152
Fireteam Leader AN/PRC-152
Fireteam Member AN/PRC-152

AN/PRC-152 Radio

The AN/PRC-152 is the standard SHORT RANGE radio utilized by Squad Leaders, Fireteam Leaders, Riflemen, and Company/Platoon Staff in most cases.

How to set primary frequency:

  1. Open the radio by pressing the appropriate keybind. Default is CTRL + P.
  2. Radio.png
    Press the #1 on your keyboard numpad to ensure that you are on Radio Channel 1. (Your radio should say C1 on the left).
  3. Click within the Current Frequency display as referenced in the image on the left. Select over the numbers on the right.
  4. Type to enter your desired primary frequency. Refer to the Radio Channels and Zone Groups table above to find your appropriate frequency.
  5. Press the ENT button to set the frequency.
  6. Do a radio check to make sure others can hear you on the same frequency (the default button is CAPSLOCK): "Radio check, frequency two-one-one (etc)". If others hear you, it is customary to hear back "Lima Charlie", which stands for loud and clear. Other responses could include "Good Copy" or "I Read You Five by Five."

How to set alternative frequency:

  1. With the radio open, press the #2 on your keyboard numpad. You should notice the radio go to Channel 2 (as noted by C2 in the left side of the Current Frequency window).
  2. Press the Set Additional Channel button which looks like ◄. You should see the C2 change to A2.
  3. Set your desired alternate channel. Refer to the Radio Channels and Zone Groups table above to find your desired alternate frequency. For team leaders this may be your squad net (XX0) or for Squad leaders this could be Platoon net (3X).
  4. Press the ENT button to set the frequency.
  5. Press #1 on your keyboard numpad again to go back to your primary channel.
  6. Now test your secondary radio channel by pressing the assigned key. (TFAR Default is the letter T). As before, if others on the same frequency hear your communication, they will reply back "Lima Charlie" or one of the other above listed methods.
  7. Note that you can now continue to use CAPSLOCK (default) to transmit over your primary frequency, while having the ability to transmit over the alternate frequency using T (default).

Additional Notes:

  • Stereo Settings: Preference
  • Speakers Settings: Not to be used outside of a HQ element
  • Usable frequencies: 30 MHz - 512 MHz
  • Questions, Comments, Need Help? Discuss in the forums. 

ILBE AP Long Range Radio

  • The ILBE AP Long Range Radio has a similar interface to the AN/PRC-152 although it is much bigger in size being a backpack.
  • Usable frequencies: 30 MHz - 87 MHz

Signal Plan

Smoke Brevity

The use of smoke, in the form of 40mm and hand tossed grenades, is to be used to both communicate and obstruct enemy line of sight to ease movement. Each smoke color with have an associated meaning when seen. The following outlines the default meaning of each smoke color. These assigned meanings may be altered per mission, with the exception of red smoke, at the discretion of higher headquarters. In this event, these changes MUST be specified in the respective OPORD under the “Command and Signal” section.

  • Green - Identify a friendly position.
  • Red - Identify an enemy position.
  • Yellow - Identify a mass casualty situation. While this does not mean that there are no medic(s) around, it does mean that they need help in treating the casualties on their own and are requesting assistance from other medic or combat lifesavers.
  • Purple - Identify a controlled demolition or explosives.
  • Blue - Identify a rally point OR mark HLZ/DZ/LZ locations in conjunction with green smoke.
  • Orange - Special Duty smoke that’s meaning is assigned during the planning phase at the discretion of higher headquarters.
  • White - Concealment.
Smoke.webp

Chemlight Brevity

Similar to smoke brevity, chemlights will have an assigned meaning to their use based on color. As chemlights have a long lasting effect, their use is assigned to identifying situations which require the mark to remain in effect for some time.

  • Green - Identify a cleared building or terrain.
  • Red - Mark mines/IEDs OR hazards/traps.
  • Blue - Used to mark HLZ/DZ/LZ locations in conjunction with green chemlights OR attach to friendly vehicles in a tactical environment.
  • Yellow - Identify friendly casualties.

Infrared Brevity

IR chemlights, strobes and lassos will compliment and support our signal plan during night. It should be noted the IR lasso can last as long as the operator desires and can be utilized for short or long signaling duration. While the infrared brevity overlaps with the other brevity signal plans, it should be used in conjunction.

  • IR Chemlight - Identify a friendly position.
  • IR Strobe - Used attach to friendly vehicles in a tactical environment OR identify a friendly position.
  • IR Lasso - Used to mark HLZ/DZ/LZ locations hastily. (Used by signaling a circle in the sky with the operators PEQ15 Laser)
Chemlight.webp

Flare Brevity

As with smoke and chemlights, flare color will have an assigned meaning both for the 40mm and hand tossed variants. Their use is more similar to smoke as their effect is limited to a short time. With their limited color types, though, their meanings are modified slightly from smoke but are very similar none the less. The following outlines the brevity for flares.

  • Green - Identify a friendly position.
  • Red - Identify an enemy position.
  • Yellow - Special Duty flare that’s meaning is assigned during the planning phase at the discretion of higher headquarters.
  • White - General illumination.

Spray Paint Brevity

Spray paint shall be utilized to mark buildings once they have been cleared of enemy presence at the discretion of higher headquarters. Once authorized, the building is to be marked near ALL entrances with the appropriate signal. Markings are not to be placed on glass or the door itself as these may become dislodged. In lieu of a solid wall near an entrance, the marking is to be placed on the ground immediately in front of the door. Any use of spray paint other than with the permission of higher headquarters is not authorized.

  • Green X - Cleared building with no enemies found.
  • Green XX - Cleared building with enemies found.
  • Red X - Cleared building with a weapons cache that requires demolition.
  • Red XX - Booby trapped building.
  • Blue X - Casualty Collection Point (CCP).
  • Blue XX - Headquarters OR a building holding HVTs, VIPs, POWs or EPWs.
  • Black X through any of the above symbols - Is used to denote and error or change that results in the symbol being disregarded.